We already told you to prepare for this shipment. Good thing we didn’t tell you to hold your breath. They still aren’t here. But the day they arrive the clouds will part and the sun will demand that you be wearing eye coverings.
If you’d like to be notified as soon as these arrive, email us your info to firstname.lastname@example.org.
Oh you’d best believe these fuckers are unisex. And if they aren’t, you shouldn’t give a damn and should wear them anyway.
“Pack you bag an’ go back to thees life you already ‘ave. You maman she will cry…but that is what a maman mus’ do. Life ees cruel…But at least eet is life, at least for a while.”—Papa, trying to wring every drop of blood from my heart
“FASHION IS NOT ABOUT CLOTHING, MONEY, OR FAME. IT IS NOT ABOUT WHAT YOU WEAR. IT IS ABOUT HOW YOU WEAR IT. THE PRODUCT IS BORN FROM A BRAND. THE STYLE IS BORN FROM THE EMPOWERED ACT OF SELECTING AND WEARING THE THING.”—
Here is my challenge to Roger: Why is Monkey Island not art, yet, the Pirates of the Caribbean movie is art?
I will hold the story and characters of Monkey Island up to the Pirates of the Caribbean movie any day. The story in Monkey Island 1 and 2 is as deep and complex and interesting as that of Pirates of the Caribbean. The characters are as living and real and developed as you’ll find in any film, I’d even argue more so since you can have conversations with them and explore the nooks and crannies of their stories in a way a movie or book cannot.
Roger also mentions in his essay “Why are gamers so intensely concerned, anyway, that games be defined as art?” I would ask: why are you so concerned that they are not? You’re the one that keeps bring this up, not us.
I don’t care what it is, so long as it’s beautiful. Method, material, thought process — while all necessary — are ultimately separate from the thing itself, so long as the thing is beautiful. And it’s beauty must derive from more than simply the sum of its parts; it must be equally apportioned between its idea, its textures, its form, its impact, its denotation, and so on. “Beautiful” should be an accurate description, but the beauty itself, the quality which requires usage of the term, should be indescribable. Even without knowledge of how to achieve beauty, the process of design may continue with nothing more than the beautiful as the object itself. This is how all endeavors, regardless of origin or intent, become meaningful labors, worthy of human will and imagination.